Battletech faction specific mechs. Please refer to rules before posting.
Battletech faction specific mechs Searching the subreddit hasn't resulted in anything This would be great for those of us who have a ton of factions painted up that we want specific mechs for. The FedSuns/Davions have a rep for favoring autocannons, but most of their older faction specific mech veriants exchange ACs for lasers (and are consiquently generaly much better for it). ) Wolf Cluster - 35 omni-mechs and probably 100 elementals Steel Vipers 30 omni-mechs and battlemechs and I can grab the elementals from the other two clusters if necessary. More than this, most mechs that have a -K model for the Variant is the Kurita specific version. The only two mechs I can think of that are the closest to exclusive are the Balius and Tiburon. Later eras mix it up quite a bit, the Republic bought significant numbers of Mechs from Clan Sea Fox. Googling has only resulted in info for base game items. Also all empires get loot-mechs from the others. The Army Reports give a really nice rundown of some of the mechs your are most likely to see in any given Great House BEFORE the Clan Invasion. Sorry Kells Hounds, but your a house unit in all but name. Well I'll format it a little bit. MasterUnitList says what factions make prolific use of specific Mech variants but it is not an exclusive list. For instance, reviewing the entries for the Enforcer and Kintaro at sarna. I also have some hope for a couple of forcepacks of Inner Sphere Omnimechs outside of the faction packs as many of them were made collaboratively, and 8 mechs would get the classic first generation Omnimechs: (Raptor, Owens, Strider With the Rogue Bear, Golem, and Clan Medium Armor "Bär" being faction specific to the Bears. com provides a great assortment of camos (including unit/house insignia) used by various units in the various factions as well as more general camo that is more appropriate for various terrains/climates (desert, arctic, etc) not to mention shows Others have already given you the CamoSpecs link, but I will say that while there are faction-specific rules, they are very optional, seldom used by most players, and at the moment are kind of spread across a few dozen publications (though the upcoming Force Manuals seek to compile and standardize them for of all the major factions circa Late Succession Wars/Clan Invasion). « Reply #3 on: 07 October 2021, 07:48:04 » Yeah, due to how the numbers lined up it and the locust just barely didn't make the cut. does this mean that they're more likely to field the None of the starter/beginner box mechs are faction-specific. TRO:3145Clans focuses on common units used by the Clans in 3145. All Systems Nominal But some tournaments are Era and Faction specific and wouldn't allow the mech to be in your force if it wasn't in the MUL. *People may argue BattleTech - The Board Game of General BattleTech Discussion » The size of your faction specific forces; Poll. In the lore, mechs and mech vs. 7. BattleTech doesn't actually have faction lists, just guidelines . There are rules for what mechs a faction can field in the Total Warfare rulebook So I've been trying to find the planet and faction characteristics specific weapons, equipment, and mechs for shops including dlc. The other thing you can do is look at the manufacturer or factory locations on an IS map and There are some more which are specific to Scorpions but those mechs don't have minis yet but it always comes across tinged with the regret that their faction doesn’t have catgirls in ‘Mechs. And every factory is on a planet, owned by an empire. Description []. Choosing mechs by faction and « on: 19 January 2014, 00:30:36 » I'm working on a Mega Rat project (the reason for my Factory List and the Unit Lists I'm doing). Generic mechs like the Shadowhawk which had the -2K and the Atlas-K3 are from the Draconis Combine/Kurita. Typically in the Clan Invasion only the Clans had Clan Mechs, but there were some stolen or salvaged Mechs used by the Inner Sphere. You *can* have more than 6 total lists, as long as they provide different types of units (mechs, vehicles, battle armor). The true gift of the Battletech universe is that between trade, salvage, and theft, pretty much every faction will, eventually, have access to pretty much every mech. The publication was written as an intelligence report on the common designs of combat No mechs are really specific to a faction other than certain variants being limited by time period and availability. There’s many more beyond that. Some are loosely associated with the nation where they were designed or built, or where the majority of old SLDF mechs ended up, Sometimes I just feel like picking a specific set of mechs and slaughtering everything in sight; Sometimes I play one off games that we just choose a BV and use the RATs to generate mechs In that file you can look for the key "ContractDifficultyVariance" and use a higher value so that you get a wider range of mission difficulties. There are many of these, from official ones found in Total Warfare and the various Field Manuals to very specific ones that can be found in the focused supplemental products. There are no faction specific rules, only faction paint schemes and mech variants. However, do not despair friend, there's two worlds that give you guaranteed mechs and faction stores for larger factions guarantee lots of mechs and mech parts in the Some interesting snippets on the mini side (no specific Mechs, but general stuff) : timestamp 1:44:35 - How do you decide which minis go in a box/ForcePack timestamp 1:49:55 - Faction-specific ForcePacks timestamp 2:03. Super serious about Battletech? Faction logos. net provides some pretty good background information on all the major and minor factions while www. Vehicles tend to greatly outnumber mechs. Mechs are typically used So if you look under BattleTech_Data/StreamingAssets/data/mech in your install directory there are the "mechdef" files for each mech and while this is code you can sorta figure some things i'm looking to salvage Marauder 3R parts. Totem mechs A faction that uses melee mechs a lot are going to find their weapon choices change quickly. The 'Mech packs sell six 'Mechs anyway, and that sort of deployment could still happen. Both factions really provide their machines (albeit usually stripped down) to the various houses, and even Mercenaries and occasionally pirates. Reply reply Battletech has factions, but they don't determine what units you can/can't use or what your most effective strategy might be. Clan mechs are generally not found in InnerSphere forces and vice versa; Though How to choose factions for a set of minis Home; Help; Login Login; Register; BattleTech - The Board Game of Armored Combat » BattleTech Miniatures and Terrain » BattleTech Miniatures « on: 26 June 2016, 15:45:16 » I am just getting in to alpha strike and I was able to get a good set of minis: 24 clan mechs and 42 inner sphere units All things BattleTech, including the tabletop games, miniatures, fiction and video games. Edit: All the shopdef_mech_faction files look like they havn't been updated so same as pre 1. As for Marik mechs, they have a fair number of notable mechs and variants. All Systems Nominal The mech description will often tell you if a particular mech is a workhorse for a specific faction. My Lyrans - 40 battlemech battalion All things BattleTech, including the tabletop games, miniatures, fiction and video games. What if you could choose a single Mech to get redesigned * for each House to be included in such a ForcePack ? A couple of guidelines to keep results within a certain framework : - a single Mech per House + Mercs for a total All things BattleTech, including the tabletop games, miniatures, fiction and video games. Below are the mechs that rate a 9 or 10 in the 4th succesion war to The 3145 TRO series gives faction-specific units. Yes, if you were building a battalion or regimental sized unit and were going for logical consistency then some mechs would be more common than others but you are rarely if ever going OK, so new to Battletech tabletop universe, very new, as in NO experience at all except a few hours behind a PC and the Mechwarrior games. 2-3 stars will have a good spread of mech weight classes with probably some battle damage or reduced ammo. Please refer to rules before posting. This page lists the Factions used in the video game MechWarrior 5: Mercenaries and its DLCs, including their subsidiaries, any scripted missions where they are the employer, and 'Mechs that can appear in their markets and procedurally generated contracts. The sourcebook covers the time period on the cusp of the Clan Honestly, look at the payout and salvage options. For instance, the Victor has factories in Liao space, Davion Space, and (at times) Kurita space, but is considered one of the switch davion for whichever faction and X for int 0-2. Do not use spaces. The BattleTech universe is a diverse place, spanning more than a millennium of history and several thousand light years of space. Most mechs are pretty intricate, and trying to make a recognizable pattern for them could be a speed All things BattleTech, including the tabletop games, miniatures, fiction and video games. from what i read, the taurians sell the MAD-3R in their systems & faction shop. Etc. mech fights tend to get most of the attention, but combined arms is very much the norm. The Bold Mech in each is 'THE" Iconic Mech for that faction. Now, keep in mind, factions actually mean nothing in Battletech, other than (maybe) what color you paint your mechs, but these are a pretty nice place to start if it all starts to seem like “too much”. (Somehow I lost six omni-mechs. Are these two mechs used by specific factions and only in certain eras? many like to try to use mechs that the faction they play use BUT there is no rule that you must. Go against the faction whose mech you want and it seems to work out ok in terms of flavor. You don't have to assign the 'Mechs in a Level II box set to a ComGuard or Word of Blake formation. Technical Readout: 3145 The Clans (abbreviated TRO:3145Clans) is the seventh volume in a series of faction-specific mini-TROs detailing combat units in use at the time of the Dark Age era. To get mechs in BTA, you need to be on a planet with a Medium or Large Population and you need to be at least Friendly in reputation with the planet owner. All things BattleTech, including the tabletop games, miniatures, fiction and video games. The RotS edition includes the Celerity, Doloire, Jackalope, Kheper, Lament, Malice, Night Stalker, Revenant, and Uraeus. So if you really want to build a faction-specific force, you'll want to build a faction specific force in a specific era. More than likely, you don't have the latter just yet. That will give you a basic idea of how common a mech is during a specific time period in a specific faction. or Fight against this empire and loot the wish-mech Hi everybody to make our games more interessting we have decided to use faction specific units from the 3039ish era . The kuritans have jenners and panthers. This is a work in process I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. As far as mechs go, TRO Golden Century gives them the Sun Bear (the extinct prototype of the Stooping Hawk) and the Minsk (originally built with Star League Tech, eventually upgraded to Clantech, and put back into production during the Dark Age). Mech parts of the same mech are often able to be used together (though not for every variant. Second and ultimately last entry released in the Combat Manual series, Combat Manual: Kurita is a faction specific sourcebook designed by Catalyst Game Labs for the Alpha Strike game system and its expansions, including the Abstract Combat System found in Interstellar Operations. Just need to get some Ghost Bear specific mechs now, ideally a Kodiak (or 2). The 4 Great Houses: Davion: Valkyrie, Enforcer, Jagermech, Victor Steiner: Commando!, Griffin, Warhammer* , Zeus#! Twards the end of the era, the Wolfhound replaces the Commando as the Iconic Mech of Steiner. There you will find lists by faction and date along with a number 0-10, where 10 represents practically 1 in every lance. It's all-too-easy to notice that a mech relies on close combat, keep distance, and blast it to pieces. More salvage means more mechs on the field. Being a merc unit, I would imagine they could have access to any battlemech outside of SLDF royal unit mechs for a given era or faction specific mechs. And it goes on. Even if you've picked a specific faction, there's still no requirement to tailor your force to their standards, battlefield salvage can explain just about anything. Inner Sphere, basically everyone has the same tech base. Fight for this empire and you can buy wish-mech-parts in their shops. some work only one way a can go to b but b cannot go to a) so my advice is to bring dakka and leg mechs so you end up with 2 parts. From the nation states of the twentieth century up to the Republic of the Sphere of the thirty Anyone can use any mech. *shrug* Do you have a burning desire for a non-Clan / non-ComStar strongly faction-specific mech, like a Devastator, and lack the patience to farm missions against that faction's elite units in the hope of getting enough pieces that way? You bring up a good point. net which is probably the best Battletech web-sight out there. the plans to have these manuals accompanied by faction-specific ForcePacks, let's have another totally unofficial poll. The OpFor and the payouts are the best indicator of what's out there in my experience. Depends on what size pattern(s) you're looking to make and their sense of humour. Do not feel bound in any way by these tables though. 07 - Dropships (Spooky777 built a Mech-scale Dropship with internals) Re: 3028 Mech Commonality by Faction. Now I would say go look up mechs on Sarna. Some of it is based on what mechs are avalable to each faction, but these days most factions have the mechs to do whatever they want. Imagine that there were no alliances. However, it does sort of feel "wrong" to see AFFS units fielding No-Dachis or Tai-Shos while FWLM units field Templars or Sagittaires. Because every mech was produced in a factory. Any company commander that sees most of his mechs armed significantly with melee weapons will want to switch those out for cannons. I'm not sure if any of those mechs are favored by a given faction, if so, it may be helpful to take missions in those factions area. 3 for mech parts. There are some other designs that are produced in more than one location but are heavily associated with a specific faction. Say I wanted to field an Atlas or a Commando, for example. To get your wish-mech, I see 2 ways: Check wich empire produce this mech. Welcome to the guide that is focused on posting best locations (planets and factions) to find various Mechs within the BATTLETECH universe. the trade off is that a crit on the avionics would basically be treated as a gyro hit on the mech, or something akin to that. Most factions have their favorites of course. To see the formatting for a csv list of starting mechs, see the below image. . The timeframe for the tables eventually evolved to include tables for 2750 By Christmas? Finding out their factions would be a good bet, and doing those logos. You can add your own lists in the BTA_itemCollection_Mechs folder, do not use spaces in their name. The idea being to prevent power creep and bland dice rolling only games: Battletech has a huge amount of factions, both major and minor, all of which are well fleshed out with long histories and appealing traits that can make one want to play them. This means that, aside from unique variants and a small handful of unique, faction specific mechs, the difference between different factions are more about theming An ongoing project, the Random Assignment & Rarity Tables, originally known as the 3028 Random Mech Assignments & Appendix and also often called the Xotl RAT tables and by many similar names, is a freely available fan-made BattleTech resource authored chiefly by Keith "Xotl" Hann. Lower skulls would have more All things BattleTech, including the tabletop games, miniatures, fiction and video games. Less serious? Memes and quotes. If you were to create a military force to represent one faction, at what point do you stop? painted for different personal merc units, another 72 'Mechs set aside if I ever was to paint up my version of Clifton's Rangers, Honestly, the basic boxes are pretty non-specific as far as mechs go. the MUL is a good Also, I was thinking a LAM specific cockpit that weighs the same as a small cockpit and utilizes the avionics integrated with normal control systems to reduce the weight on the mech. And this being battletech there are ways to explain any faction fielding any mech so long as you are in the appropriate era. Very few of them are commonly used by only one or two factions. So, in a word: no. The Hunchback, Hermes II, Cicada, Wolverine-6M, Trebuchet, Orion, Awesome and Stalker are a quick list of examples off the top of my head. Most of these are distinctions or groupings that exist in-universe, but some do not and After that there are a lot of short range speedy mechs. Category:'Mech classifications In BattleTech , 'Mechs are frequently grouped into a number of both formal and informal classes. Mech designs have a lot of ways to spread to other factions. The writers have really done a www. camospecs. Post-3060 'Mechs do seem like they carry enough faction flavor (and rarity) to make their appearance in opposing forces carry quite a bit of shark-jumping or some other form of bad taste. The Lyrans have the commando and wolfhound. IE, Clan mechs can be available to IS units after the invasion but not before, etc. There are RATs (random assignment tables) which allow you to quickly generate a force, using dice rolls, that has a faction-specific flavor. 1 star will drop mostly vehicles. Each factions has multiple units each with their own My Clan forces are cluster sized - Jade Falcons currently 54 omni-mechs and 150 elementals. The factions share about 95% of the same equipment and make only minor variations to a chassis, largely based off lore reasons such as a production shortage or surplus. 3(ish) skull missions should spawn medium mechs. This is a setting in which with the exception of Clan vs. sarna. net shows they were fielded extensively by the Federated Suns, so you might try their space. I'll wait for someone to more thoroughly investigate but it looks to me like allying only gets you increased access to specific + varients of regular weapons. For what factions are confirmed to have used which variants of which mechs at which times, check out Master Unit List. xiiszp nwp vgd kpy uwpxpr vtrglj nryw zlbvj icaym pditai